You are better off taking a turn to aim or re-position in order to get one good shot, rather than spending multiple turns missing the same low-chance shot. there's not enough missiles in any armory for that.The To Hit % in the top right corner is the most important thing to keep an eye on when fighting. The classes feel distinct enough, though I sort of wish you could sever their actives from their trait options.ĭancing to avoid hits is as important as ever. but since I'm mostly playing on a small laptop, it's actually easier for me. Good exotics or uniques can carry you through to the end, if you can use them properly. Getting good weapons is less important- basic weapons appropriate to the region you're in drop all the time and mods are flexible enough to get you what you want, more or less. so you have an idea of where to go for certain items too.) (Edit: On top of that, if you read the messages on the computers, they tell you what rooms have extra storerooms, item vaults, modkits, etc. if you're running a hacker build, you can waltz right through that place without a scratch. ![]() For example, one of the first set is packed with droids. The 'extra' floors are a bit better done- less RNG about what you'll encounter (each section, you get to pick one of four of the six possible options) and they don't have guaranteed drops like DoomRL, but guaranteed classes of items and floor layouts. So I'm still kicking around on Easy/Medium, but it's a bit of both. Not sure if I even took any damage from him. Retreat out of AoE whenever necessary, away from the boss. Used Avalanche to clear far trash, Elephant Gun if they got close, and shot the boss with the Biolauncher for cover/damage. Stage should probably be skipped, unless you're aiming for 100% floors.įinal boss was stupidly easy took maybe 20 points of damage, mostly from the adds. Wavedancer (and by extension, CRI Labs) I'd skip because the mechs can pack a punch, and with Army of Darkness, a traditional shotgun that you've been stocking up on ammo for is probably a better pick than setting up a new one.ĭante's Inferno got dicey I forgot about using the Biolauncher for cover, so I took a pile of shots on the 4th 'arena' and had to teleport out. Which led to the only loot and kills I missed in the entire run. Keep forgetting that the Io Black Site requires three red cards on hand to fully explore. Probably should've done the Biolabs (if they show up) for the better odds of Avalanche, which I got anyways. There was a strongroom on the branch, so I Figured why not. Pulled an Avalanche on Europa which was cool (even unspecialized in automatic weapons, it packs a punch and is good for saving ammo), and a CRI Biolauncher on Io to round out the last slot and give some AoE coverage. good odds of it, but not guaranteed) which served me well through the end of the game- able to one-shot stuff even in Dante. I was also lucky and got an Elephant Gun on Callisto (Mimir Habitat. (Which is a big deal- you can get out of the targeted launches and lunges you get in Dante.) Oh well. ![]() Shotguns are way powerful and easy to play with, so I went Reloader>Tough as Nails>Hellrunner>Skilled, grabbing Army of Darkness whenever possible.Īs it turned out, I forgot that Reloader 3 is kind of useless, since you can just mod on the reload-on-move perk thus giving you the ability to dance out of harm's way while prepping your next shot. At a minimum, the class special can be used as an emergency heal. Went with Marine, since the class is a simple one to manage. When I want fun, thinky, fast death and carnage, this'll be my go-to.Įven without the atmosphere of AliensRL, or the quirkiness of DiabloRL, or the IP-tasticness of DoomRL, this should be able to stand on its own, head and shoulders above their previous works. ![]() So I reckon Jupiter Hell is going to end up like that. I haven't had a PC that hasn't had DoomRL on it for years, hell, I've even got an old version that I Magicdosbox on my phone (incidentally one of the only roguelikes that works well on a mobile device once you've got a key-overlay set up). No-one can doubt Kornel's or Chaosforge's commitment to making a top-quality product, with all the bells and whistles, but also with all the strategic and gameplay depth required to get you your money's worth. 10% off for the next week as wellĪnd also on Good Old Games (though this is definitely new) :Ĭan a full-price, high-production-value roguelike work in today's market? With this sort of lineage, I reckon it can. If the longevity of DoomRL is anything to go by, this one will end up as cents per hour of playtime and random killy fun, no matter the cost. Here's their facebook thingy for announcements.
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